There is no doubt that human work has an ethical value of its own, which clearly and directly remain linked to the fact that the one who carries it out is a person, a conscious and free subject, that is to say a subject that decides about himself.
(Laborem Exercens §6)
Why be Indie?
There’s a lot of VERY popular board game production companies out there, and if we were to try submitting our games through already well known labels, we might have a quicker route to success… That is, if we held to a very specific notion of success (money, popularity, less work, etc.)
“But what about all the rest?” we asked. What would happen to our freedom with the design or our flexibility with setting profit margins? What would happen to the actual ownership or copywrite of the games we’ve worked lovingly into being? What would happen to our clarity about the ethics of the sourcing and manufacturing? Further, what would happen to the fun and comradery that is generated by allowing our friends, family, and local community to take part in such an enjoyable endeavor?
I decided that all those things are more important to me, and I figured our independent approach might just help other wonderful local creatives bring their ideas and games to life, without so much big-business red tape.
Let us know you fall into that camp!
Made by Our Making - No AI
At Adelphoi Games we believe firmly in the infinite dignity and value of the human person, and that affects the way we see everything the person does.
Inspired deeply by the social teaching of the Church, especially that of Pope St John Paul II, we are committed to the utilization of human talents rather than AI for the artwork of our games.
There is no question the simplest AI generators could produce effective and eye-catching designs for us, and at a much faster rate, but that would take away the pleasure, wonder, and self-discovery that comes from the process of making. Indeed, as our fellow artist JPII taught, we are both the subject and object of our deeds, the effector and the affected, because we ourselves are shaped by the things we do. That means by delegating art to a machine we miss the opportunity to be formed greater into the image of our creator, and if we delegate long enough, we may just atrophy the capacity for it altogether.
In general, whatever in our company can be accomplished well by human minds, hearts, and hands, we aim to do, and we hope that makes you appreciate our games that much more!